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Sorry but on mac i try to save the game but it's not working. Is it just me or it's a bug ?

Also on mac when you close the Options menu the game crashes

Unfortunately, it has come to my attention that the game does not run properly on anything past High Sierra, nor does it run correctly on the M1 chipset. This is an engine-level issue, unfortunately. I sadly now have to remove the mac version. Sorry for any and all inconvenience.

Okay, thanks anyway your game is great i played the Episode 1 with the old graphics, it was fun i will play the Episode 2.

Just sad that i can't play the rest of the saga :(

Keep Going you did a good job with this saga :)

RIP you deleted the Mac version of Episode 1 and 2 but they were working fine :(

Unfortunately, it has come to my attention that the game does not run properly on anything past High Sierra, nor does it run correctly on the M1 chipset. This is an engine-level issue, unfortunately. I sadly now have to remove the mac version. Sorry for any and all inconvenience.

I like the graphics. You did a great job on this

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Thanks so much, it was a pretty big undertaking, at least for me. I am looking forward to moving from RPGMaker MV to GB Studio next year and I will be very curious to see how far I can push it. It was actually your work with the engine that gave me the confidence to make the shift over.

Wow, me!? That’s amazing to hear. I bet you’ll be glad you switched to GBStudio. I’m a huge fan of it

I like this game, I really do! 

I love the world, the characters and the dark sense of aussie humour throughout this game.

Combat is pretty standard but it does encourage use of items and combating enemies. 


If there's one area that needs improvement is that when I'm using a status heal item such as cures for poison, there's no indicator on which party member is going to be healed.

It's a great game overall and I would love to see more of Shooty's adventures

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Sorry for the delay in a response, things have been absolutely hectic here but im working on the final patch for the game now, after this its time to move onto new projects!

Im really glad you enjoyed it, I never really set up to do anything amazing with the combat so I wanted to keep the game easy and quick to focus on the jokes and such, hopefully they manage to carry the game for most people.

When using healing items in combat they only ever heal the character thats chosen the item that turn, both characters are selfish in this regard but I never actually explained it in game so thats a good note that needs to be added!

Thanks again for playing, im really glad you enjoyed it!

 Completed the trophy case!!!



The SOMA characters are adorable. Almost killed Zaat in one-shot. Had me on edge. Loved it. Well worth playing the game over. Can't wait for the new projects. 


More Bugs 

1. After Spectre day, Shooty stops saying he enjoys view from balcony

2. Can't read sign in front of Shooty's house

3. I can select the shotgun from menu and it functions like I'm using an herb. (Key items are highlighted in menu as if I can use them outside of battle).

4. After killing Finger in Flatwoods swamp, the 2nd Cordybiceps (no shirt, mushroom head, mushroom hands, didn't show up) 

5. This vending machine doesn't sell herbs or rockets. 



6. Can't read this sign


7. Magnum doesn't have a descripiton


Questions

1. Why can I sell my old gear (armor) but not my old weapons?

2. In a fight, when you hit "x" it takes you to a menu where "Escape" is an option, but it's grayed out. Was running from battles supposed to be a mechanic? (Battles immediately start with options to attack)

3. What were these boxes for?



-Stay Well

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One last round of fixes! Thank you so much for the time you have put into this project looking for all of these issues and congratulations on completing the trophy case!

To answer your questions:

1. Why can I sell my old gear (armor) but not my old weapons?
Shooty and Zaat love weapons too much to ever sell them.

2. In a fight, when you hit "x" it takes you to a menu where "Escape" is an option, but it's grayed out. Was running from battles supposed to be a mechanic? (Battles immediately start with options to attack)
Shooty and Zaat are also far to arrogant to ever run from battle, to them it is not an option.

3. What were these boxes for?
Originally in an older build of the game Zaat was not a party member but rather Shootys rival and she would often get ahead of you and take all the good treasure. This map has been in the game since the original demo several years ago and I never took away those chests which were part of that original narrative because I kind of forgot about them, so I guess now they are just a sort of fun piece of legacy content even if they dont make sense in the final games narrative. 

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Hello:

There may be a very minor bug when opening up the game. There is an additional window that shows "a profile error" has occurred with the following message:


Your profile can not be used because it is from a newer version of NW.js.

Some features may be unavailable. Please specify a different profile directory or use a newer version of NW.js.


I am uncertain what "some services are available" means for this game, though I think it may be a minor issue with the engine and not the game. I hope it doesn't really mean anything serious.


EDIT: It also seems that the cordibiceps boss in the mushroom mines disappeared after my party was defeated by him. However, after I defeated the milipede boss, I went back to the cave entrance where Cordibiceps spawn, I can go into the cave without encountering him.


EDIT: A minor typo, but the description of the eye states that "In other worlds this would ALL you to analyze enemies". I think the "all" is meant to be "allow".

Sorry for the delay in responding to this comment, things have been hectic but I am working on a large patch now.

The NW.js error is certainly an interesting one, im not entirely sure what might be going wrong there outside of something with the RPG Maker engine itself... I will definitely have to do some reading up to try to get to the bottom of this one.

As for your other bugs.

Cordibiceps will always move on if he defeats you in battle so thats not so much a bug as a deliberate piece of story telling. I dont think its something many people will encounter but I thought it would make more sense narratively than having him hang around waiting to be defeated.

The typo has been fixed now! There were quite a few of them throughout the game so hopefully this patch clears most of them up.


I hope you enjoyed my game! Thanks for playing! :D

Thanks for the reply! I finally beat the game by cheesing those end-game bosses with toxicity damage, but the game is overall very solid and the supplies are fair. Congrats on a very successful game! Here's hoping there'd be more games in the future.

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Shooty & Zaat are adorable, they break the 4th wall, & they seem the most normal characters in this crazy world. :)

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Its so awesome seeing all these Lets Plays coming out! Cant wait to watch it! :D

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Bugs again. 

Elmer repeats himself

The two shelves on the right repeat the Diary #4 message


First Cordybiceps disappears (post game I think). The others are still there.



Questions

1) Are we not allowed to read this sign? (And the bin chicken disappears).



2) Secret Boss? 


OMG so many fixes, the game was in a much worse state than my testers had me believe!

1) You can read the sign, you need to stand infront of it and press up and interact. I would have liked it been able to be readable from the side but the engine didn't like me doing it when it was side on.

2) Not a secret boss, the NPC kicks you out if you talk to her too much and once the fungal outbreak takes over the town she locks herself inside.

Deleted 4 years ago

I can't read the sign. Also these two bugs are still here. 






Nice edit by the way :)


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Found another one. 

The morning after the swamp day, if you go down the ladder first, Zaat disappears from the balcony and the bed "resets" (lets me have the orb dream again).

Oh wow, thats a bad one, was very easy to fix thankfully. I have had a few other bugs come through so this can all be rolled into 1.4!

I found more, mainly with Newfolk castle:


1) Before final sleep I could fight the catfish again. 


2) Went back to Newfolk after final sleep. Got a softlock. 



3) The enemy can go through the wall. 


4) Can still talk to Alpaca after freeing him (both sides)



Would like to see a guide that explains what the status effects (rage, fascination, ''off kilter") did beforehand (e.g. on a bookshelf in your house), or that the herbs had the picture of the status symbol it heals in its description. 

Can't wait for v1.4 9/10 game

I appreciate that the chapters aren't isolated. 

I.e.

1. The two guys looking arguing with the lighter were in two stories

2. The tiger was in 3 stories

3. The lemon and lime were related


Keeping the enemies from respawning keeps you from farming gold. That really forces you to consider your purchases. Loved how you had to explore the whole town of Flapjack to get to the cave. 


Questions: 

1. Are the robot in Flapjack (Vote 5) and the fish ex prime minister rivals?

2. Why can't I fight this thing? 


3. Any plans to continue this series? 

Thanks again for all these bug notifications. I think I got them all worked out and im really glad you enjoyed the game so much, it really means a lot.

Your thoughts on status effects are good too, though I feel like a lot of them dont actually work as intended in the first place, still a bit janky sometimes. Having the herbs match the icon is a good idea though I will definitely take on board for the future.

As your questions.

1. Are the robot in Flapjack (Vote 5) and the fish ex prime minister rivals?

Not really, the Vote 5 robot is actually a character I created for an animated collab back in 2004/2005. Most of the other residence of Flapjack are characters from my short films that I have released over the last 17 years as well.

2. Why can't I fight this thing? 

The Cordybiceps by this point is too far gone and fused to the wall. After having him persue you throughout most of the episodes I thought it would be a nice twist at the end.

3. Any plans to continue this series? 

My previous 2 games Flatwoods (which this is a semi sequel too) and Hazmat are set in the same world, the world of Nimbin specifically. I dont currently have any plans for games set after the narrative of this game currently but I do have plans for 2 semi prequels, one a short adventure game that shows how Zaats egg ended up getting wash on shore and the other a larger RPG project about the old tiger in his youth  and his fight against the alien invasion of Flatwoods so I guess its really a middle story between Flatwoods and this game. I am hoping to keep all my games set in this same world/universe with subtle links between them for people who are looking for them.

Thank you so much for replying. Sorry if I bogged you down with too much at once. 

Awww...really wanted to fight the Cordybiceps again. (RIP though, it following you for revenge added tension). The backstory for the Tiger sounds really interesting though. I can see how making Zaat's egg a whole game could add to the lore. (Origins for Grim and Shooty? Shooty uses slingshots and peashooters before a real gun)  


Eager for the new release. I still need that Gerkinman trophy.

Stay well. 

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Found a bug when in the Ghost Executive/Slim Grim cousin fight. (I was taking trips back and forth to use the vending machine).

1) When you use the exit gate, after the executive, you see Grim. Use it again, you're at the bottom of the tower. Third time, softlocks you in a corner near Grim.  

2) After Zaat changes the gate and you leave the executives room, you exit from the rightmost path instead of the center. 

Love the Earthbound feel. Trying to beat Elmer. >:(

Oh dear, thank you for the report. I will definitely try to get this fixed today. Thank you for the heads up.

I recommend coming back to Elmer after finishing the game personally but your welcome to try any time, haha.

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Too late lol. Got Elmer and the Batman after the beating swamp level :) . These bosses are TANKS!!! So rewarding to beat. 

Ohhh, you only have one episode to go then! Glad you are enjoying it!

How long is the game if you don't mind me asking?

Its about 3 - 5 hours depending on how thorough you are. :)

I think I found a bug. At the start of the game (side-scroller portion),  you can walk into the sky.

That is definitely a bug! Thank you for letting me know!

No problem! Glad I could help. ^^

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Hey Dan! You did an awesome job with this, the attention to detail is really impressive, i like how every npc has their own unique portraits, and how the main characters reply to most npc's with their own thoughts (loved this in grandia) & the humor really gives this world a ton of charm. (reminded me of your true super mario series).  Jim did great job on the music too. Props on finishing this beast!

Wow man, thanks for taking the time to check out my little game. My philosophy during development wasn't all that different to TSM, I mostly just made things up as I went and it they made me giggle that was a bonus. Im super stoked with Jims soundtrack, hes come a long way since the old Nimbin days.

Awesome to hear from you after so many years, I hope you are keeping well!

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I absolutely adore this!! The style, the writing, the absolute insanity, all of it is perfect!! I didn't make a ton of progress in the video (I learnt my lesson about saving the hard way) but I will DEFINITELY be playing this more!!

Its so cool to see Lets Plays coming out already! I think you are the first!

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Amazing! Hopefully there are more to come because this deserves all the coverage it can get!!

I like the art style a lot. I enjoyed it really well. Thank you for the nice game.

I am really glad you enjoyed it! Means a lot. :)

hey during the first battle i did stab and then bomb and then it would not let me do anything else

actually the if you choose fire the fight wont progress at all against the guy in the trash

now i tried item it did the  same i can only do stab

i am pretty sure

Stab is the only skill you have at the start of the game. All of the "Fire" skills require you to have ammunition which you dont access until the first dungeon. :)

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ok btw i finished the first chapter and then the 2nd unlocked but i went back to the first chapter and now it wont let me go back and i cannot do anything to get out

do i have to do somthing to go back

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Thanks for pointing this out, this appears to be a bug that discovered during testing. I have fixed this and uploaded a new version now. All you need to do is unzip the new version and copy paste the "file1.rpgsave" found in S&C>www>save from your current game file to the new one. Hope this helps and that you dont run into anymore issues. :)

\o/ > ur game gud well done for finish

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Feels gooooooooood!